UI Art and Design for an online RTS - MMORPG
DomiNations is a 2015 freemium mobile massively multiplayer strategy video game developed and published by Big Huge Games
During my contract role as a UI/UX Designer, I was responsible for creating high-quality art assets and transforming conceptual designs from mockups into in-engine prototypes. My contributions included designing and refining the Leaderboards, Shop screens, and various other UI assets, ensuring a cohesive and engaging user experience across the game.
Creating Production-Ready UI Icons and Interfaces
I designed and developed production-ready raster art assets for various in-game features, seamlessly integrating them into complete UI mockups for key systems like Leaderboards, Progress and Rewards screens.
Unity implementation with the NGUI system
I served as a Technical UI Designer, turning prototypes into high-fidelity UI specifications and implementing them directly in the Unity Editor. By working with code in the engine to set up the UI, I helped streamline the process and reduce the workload on UI engineers, ensuring efficient and precise execution of design elements.
Mood boarding and collaboration
I collaborated closely with art directors and creative directors to align on a shared vision for the game's UI art assets. This partnership ensured that all design elements were cohesive, visually compelling, and aligned with the overall artistic direction of the project.
World War — Alliance vs Alliance
This is one of the features I worked on. In DomiNations, World War pits two alliances against each other over a Preparation Day followed by War Day. On War Day, each participant gets two attacks, and the alliance with the most Stars wins. Wars are generally matched by overall alliance strength and Glory, keeping pairings fair. Recent updates also added Custom World Wars, letting alliances challenge specific rivals on demand.
I designed all UI screens and elements related to this feature. Below is an example of the Leaderboard that tracks competitive progress across week-long battles. I designed the full set of UI assets and built a high-fidelity mock to lock hierarchy and readability, then implemented the screen in Unity (NGUI) within a test build to validate interaction, data states, and visual consistency with final art.
War Leaderboard
Leaderboard Rewards
Creating a UI atlas in Unity
In Engine Implementation
Below are some of the UI assets I created for the game, which were featured in the Leaderboard and Progress screens
Animation for the Dominations War Trailer
Worked as a Motion Artist to develop engaging animations for the Leaderboard feature launch.